
 
		pieces,  marked  by  three  different colors,  blue, red,  and  white, to  indicate  
 the  different  suits,  and  also  by  lines and  dots  to  signify  the value  of  the  
 piece.  The  games played  with  these are,  as with our  cards, numerous, and  
 are  generally played  for  money.  The  Japanese  shuffle and  cut them  precisely  
 as is done with  us,  sometimes by lifting off a  part of the  pack,  and at  
 others expressing satisfaction with  them as they are, by tapping the  knuckle  
 on the  top  of  the heap.  Another common  game is played  with  small  black  
 and  white  stones,  and  seems  to  be  somewhat  of  the  character  of  loto,  so  
 much  played  in  the  gardens and  estaminets  of  Paris and  Hamburgh,  frequented  
 by  the  lower classes.  I t  was  a  cheerful  reminder  of one’s  childhood, 
  and  another  bond  of  sympathy  between  the  various  branches of  the  
 human race,  however remotely separated  from each other,  to  find  the  little  
 shaven-pated  lads  playing  ball  in  the  streets  of Hakodadi,  or  jackstraws  
 within  the domestic circle  at  home. 
 Note.—For the remarks made in this chapter on the specimens o f  Japanese art alluded  
 to, we would make  our  acknowledgments to the  accomplished instructor  in  drawing,  &e.,  
 in the Free Academy  of New York, Professor Duggan.  The  specimens  were submitted to  
 him with  a request that he would examine them  artistically,  and  favor  the  compiler  with  
 his opinion. 
 Kiema has the move of our  knight,  except  that  he  is  strictly confined  to  two  squares  
 forward  and  one  laterally,  and  can  in  no  case  make  more than four moves as  a Kiema.  
 When reversed he becomes  a Kiema-Nari-Kin, with all the powers (and  those  alone)  of the  
 Kin-sMo. 
 Kioskia moves directly forward only, but that may he  any number of steps.  He may be  
 reversed upon either of the first three  rows of the  adversary,  and  then  becomes  a Kioshia-  
 Nari-Kin, with all the powers (and those alone)  of the  Kin-shio. 
 ffishia has  the entire powers of our castle,  and when reversed,  he  assumes the  name  of  
 RioMo,  (the  dragon,)  and  acquires,  in  addition  to  his  former  moves,  all  those  of  the  
 Oho-shio. 
 Kakuko has the entire powers of our bishop,  and  when  reversed, he  assumes  the  name  
 of Riorne,  (the  dragoness,)  and  acquires,  in addition to  his  former  moves,  all  those  of  the  
 Oho-shio. 
 Ho moves forward one  step only at a time,  and may be reversed upon either of the  first  
 three  rows  of  the  adversary;  when  so  reversed,  he becomes a Ho-Nari-Kin,  and acquires  
 all the powers of the.ATm-s^io. 
 Besides the preceding  moves  and  powers,  any  piece  which  has  been  taken  may  be  
 replaced upon the board,  a t  the  discretion  of  the  captor,  as  follows, viz.:  when  it  is  his  
 move,  instead of moving one of his men, he can replace  any one of the captured pieces upon  
 any unoccupied  square whatever,  observing to keep that side  up  to  which  it  was  entitled  
 originally ;  but it may be reversed at any move thereafter,  if to or from any square  in  the  
 before-mentioned three first rows  of the  adversary,  and  observing  further,  that  he  cannot  
 replace  a Ho, or (soldier,)  on any column upon which there is  already one of his  own,  i.  e.,  
 he cannot  double  a Ho,  or (soldier). 
 It may be further stated,  that no piece  can  pass over the head of  any other piece in its  
 move,  except the Kiema.